

Much of what would have normally been assigned to the Select button in previous generations has been moved across to the DualShock 4's clickable touchpad. Slapping the PlayStation 4 "Share" button thinking it's the Select button on an older generation DualShock controller is a common anecdote among longtime PlayStation users.(The Atari ST version limits player 2 to a joystick, however.) Double Subverted when playing Lemmings in two-player mode (a feature in the Amiga original cut from most ports), since it's one of those rare games where player 2 also uses a mouse.Anyone who uses a Commodore Amiga for the first time and plugs a joystick or gamepad into port 1 is bound to get frustrated when it doesn't work, because due to port 1 generally being used for a mouse, the Amiga convention for the "player one" joystick port is port 2! The second player, if the game permits it, uses port 1 instead.This will also inevitably confuse players used to Nintendo controllers. This can confuse Japanese PS5 players because of the meaning of the letter X in Japanese. For the PlayStation 5, the X button is now used for the enter command in all regions including Japan. Many developers seem to unable to figure out the coding for "soft" OK/Cancel buttons and the "hard" X/O buttons, resulting in about a quarter of the titles for the PlayStation library using the wrong buttons for your region. Sony decided to swap the X and O functions for international audiences, because Japan takes O to mean 'Yes' or 'Accept' while Western audiences would likely take X instead.Don't be surprised if you wind up hitting Home when you meant to hit - or +! Most damningly, though, is that the - and + buttons are now toward the top, whereas the Capture and Home buttons are down low. It can also make games designed for PlayStation-style controllers nigh-unplayable SUPERBEAT: XONiC on Switch can often have players reaching in the wrong direction to hit analog stick notes. This was likely done to keep the right Joy-Con's analog stick on the left side when used in individual mode while also keeping SL and SR on top, but when both Joy-Cons are docked directly into the Switch, it makes the right stick a bit difficult to reach compared to the old Wii U GamePad.
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Most recently, the Nintendo Switch Joy-Cons and Pro Controller revert back to Xbox convention with the right stick below the face buttons.and + were moved below the face buttons with Home being on the bottom for the GamePad, while they are still centered on the Pro Controller. On the former, it's not so bad, but the smaller Pro Controller has the buttons so inward at an unusual angle that it's bound to cause more than a few muscle memory problems. The Wii U GamePad and Pro Controller move the analog sticks above the D-Pad and face buttons, unlike any other system.and + (Select and Start, effectively) and Home are in the center. The Pro revision adds handles, changes the analog stick spacing, and moves zL/zR below L/R while also completely removing the analog functionality from L and R in a regression from the past two gamepads. The Wii Classic Controllers both use the PlayStation arrangement of both sticks down low, since the original Classic Controller is loosely modeled after the Super Nintendo gamepad, but with analog sticks and analog L/R buttons with inward zL/zR buttons.The right touchpad is where the face buttons "normally" go. The face buttons (A/B/X/Y) on the Steam Controller are in the lower right, where the vast majority of other controllers place an analog stick of some description.Start (labeled "Start/Pause") is in the center, and there is no Select. Simple enough, though the buttons have a very asymmetric layout with the A button dominating the face and the others flanking it on three of four sides, rather than them being arranged in a diamond shape. Single Z button above R, but no equivalent above L (L and R being analog buttons). The GameCube uses the Xbox arrangement of left stick up top, right stick down low.This can cause confusion for format-swappers when a screen prompt says Press X to Not Die. Nintendo can't even decide to stick with one location (see below). Xbox, PlayStation, Nintendo, and controllers both have an "X" button, but in different places ( See a video on this here ).
